This section introduces the project context, problem space, and goals. Replace this text with your own narrative describing constraints, audience, and success criteria. Use additional paragraphs to elaborate on research insights and design rationale.
Battle of the Buzzers
Role
UI/UX Designer, CG Artist (Solo Project)
Tools
Figma, Cinema4D, After Effects
Skills
UI/UX Design, Experiential Design
Timeline
February – May 2025
Key Project Points
- Interactive Exploration
- Navigation & User Flow
- Accessibility
- Prototype
- Process Deck
Project Overview
Background and Goals
Process
Research, Ideation, and Iteration
Summarize research activities, key findings, and how they shaped your approach. Describe ideation methods and showcase notable iterations.
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Outcome
Impact and Learnings
Summarize the results, what changed for users or the business, and what you learned. Include metrics if available, and note follow-up work.