Battle of the Buzzers

Project hero image
Role
UI/UX Designer, CG Artist (Solo Project)
Tools
Figma, Cinema4D, After Effects
Skills
UI/UX Design, Experiential Design
Timeline
February – May 2025
Key Project Points
  • Interactive Exploration
  • Navigation & User Flow
  • Accessibility
  • Prototype
  • Process Deck

Project Overview

Background and Goals


This section introduces the project context, problem space, and goals. Replace this text with your own narrative describing constraints, audience, and success criteria. Use additional paragraphs to elaborate on research insights and design rationale.

Process

Research, Ideation, and Iteration


Summarize research activities, key findings, and how they shaped your approach. Describe ideation methods and showcase notable iterations.

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Outcome

Impact and Learnings


Summarize the results, what changed for users or the business, and what you learned. Include metrics if available, and note follow-up work.